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Eyes up, Guardian. It's a bleak solar system out there, but as long as any of the Traveler's Light persists, so too will hope.

Each class of Guardians has a different personality and set of advantages, but they're all immensely powerful, so you can't go wrong. If you don't love your initial choice, use a different save slot to try another class. Destiny's most dedicated players often end up using their three save slots to make one of each class!



Titans are the blunt force trauma units of Guardian forces, bringing to bear the most bombastic abilities. On offense, they have a wide selection of direct-impact powers that smash swaths through targets. They can also erect barriers to shield themselves and their fireteams. Titans can boost and glide off the ground like Warlocks can, but Titans are more focused on speed rather than hangtime.



The mystical Warlock class enjoy a keener command over the elements than their Hunter and Titan compatriots. Their abilities tend to paint areas of the battlefield with damage over time, creating brief no-go zones for enemies. They can also choose to take a role rejuvenating themselves and teammates. While jumping, their boosting and gliding airtime exceeds that of Titans and Hunters. Or they can choose to teleport instead, zapping ahead instantly from an aerial starting point for more height or distance.



While the Titan is a bludgeon and the Warlock is ethereal, the Hunter is a scalpel, an instrument of precision. The Hunter's toolkit is ideal for chewing up specific threats one by one, quickly thinning opposing forces on the field of battle. Hunters lack the point-blank unsubtlety of Titans or the area (and aerial) control of Warlocks, not to mention their group-buffing tools, but make up the difference with their focused power and agility. When airborne, Hunters use double- and triple-jumps for extra air control.


After choosing your Guardian's class, you'll also control their appearance. 

Available races are classic Humans, the Awoken, who branched off from Humans by retreating to the fringe of the solar system, and the sentient mechanical Exos. Masculine and Feminine versions are available for each race. After selecting the broad parameters of race and gender, you can choose from many different faces, hairstyles, markings, and colorings to differentiate your Guardian.


Destiny 2 is the same game for each platform, though the specifics of which button or key you’ll press for different actions vary depending on which console or PC you’re using. Review and adjust control options in the Settings tab of the Start Menu (indicated by a cog symbol).

Players can now customize and map specific actions to various buttons on their controller or keyboard and mice setup. An example for the Xbox One (X|S) controller default mapping is shown below.


Humanity's future defenders are Guardians: Long-deceased warriors destined to be chosen by a Ghost who will return them to life and imbue them with the Light of the Traveler. Don't worry, your Ghost will walk you through the details when you meet. 

After your unexpected awakening in the Cosmodrome, your first task is to cross the wasted landscape of the Divide. Along the way, you'll begin to learn the ways of a Guardian and receive a quick primer-by-fire on Destiny 2 combat.


An important function is deploying your Ghost to view the map and selections. For PC players, hitting TAB on the keyboard will deploy your Ghost and allow you to deploy your Sparrow if available, return to orbit, or open the Director. By opening the Director, you will have access to the map, waypoints, the in-game store, social options, and your Seasonal rewards.

Deploying your Ghost also shows you the current waypoint. A white diamond shape would appear which can guide the direction of your objective. For more details on navigation see the Navigation section below.


An important factor to leveling up and gaining rewards is collecting and completing bounties. As you collect quests and bounties, your progress can be viewed via the Director. Weekly bounties will give you more XP and potential rewards. New Light players will meet their first NPC vendor, Shaw Han, in Cosmodrome. Shaw would provide an in-game bounty tutorial before players will meet more vendors across the Solar System and in the Tower.

More details on bounties and quests are available in the Navigating the Universe section below.


One of the key quests on your new journey will be completing a Lost Sector – a PvE activity where you'll encounter combatants of various races, a boss enemy, and an unlockable treasure chest. You can do them alone or with two other Guardians. There are multiple Lost Sectors on each planet so there are plenty rewards to collect for the wanted enemies you'll find within.

The Lost Sector symbol can be found the World Map and once discovered, it will be highlighted where you can continue to earn rewards for each completion.

As part of your New Light experience, be sure to use the World Map to help you find the Lost Sector in the Forgotten Shore section of The Cosmodrome. Once you're near, look for the Lost Sector logo that will mark your entrance.


There are many currencies in Destiny 2 that allow you to buy items, bounties, or to upgrade your weapons and armor. Most new players start collecting Glimmer: The currency of the Last City. A form of programmable matter, used both for craft and as a fuel.


In addition to the currencies used for purchases and gear upgrades, there are planetary resources across the universe that Guardians can obtain. These resources are used to purchase valuable items such as Upgrade Modules and Enhancement Cores that can advance your power. More information on mods and infusion practices is available in the Weapons, Armor and more!


Playing with your friends can be a key factor to enjoying your Destiny 2 experience. If you have friends playing on your platform of choice, you can easily find them in the Roster tab in the Director. From within that menu, you can join or create a fireteam.

You can also find new friends to join your fireteam or make new ones if you’re looking for help with a certain activity using the Fireteams feature in the Official Destiny 2 Companion App. You can also manage your gear, track your bounties and much more. Check out the Resources section to enhance your Destiny 2 experience including popular 3rd party applications.


  • 1. It won’t be hard to discern threats to humanity, because they’ll be firing at you and your allies. Enemy names and totals for shield and health are displayed.

  • 2. The tracker in the corner highlights in red threats* approaching from different vectors. It’s extremely useful for confirming at-a-glance the direction in which danger lurks. *(Threat color can vary based on colorblindness settings)

  • 3. Ability cooldowns and ammo totals are grouped together to make their availability easy to confirm. Current weapons and available ammo are also displayed.

  • 4. When you get hit, damage will initially deplete the white shield gauge. Once the shield is shattered, hazards will begin chipping away at your red health gauge. If this is fully depleted, your Guardian will perish. When in danger, rest briefly behind cover, hidden from enemy attacks, to give the shield time to regenerate.

Rewards earned will be shown on the right side of your screen. Most often this will be Glimmer or other types of currency, weapons and armor pulled from loot caches, and engrams picked up from vanquished targets.

After picking up a piece of gear, wait for a break in the action, then check out the Character screen to see if you’ve received an upgrade worth equipping right away. Check out Weapons, Armor, and Rewards for more about upgrades.


During the introductory mission, you’ll be introduced to a few of the game’s different weapon types and enemies, as well as various Guardian powers. 

Kinetic weapons will tend to be your primary tool. They deal high direct damage to unshielded targets, but are less effective against shielded adversaries. 

Energy weapons deal elemental damage, allowing them to melt through enemy shields much more effectively than Kinetic weapons. Bonus damage is dealt if you break an enemy’s color-coded elemental shield with the corresponding element: Solar for orange shields, Arc for blue shields, and Void for purple shields. Against unshielded enemies, Energy weapons are slightly weaker than Kinetic weapons.

Power weapons hit like trucks, inflicting far more damage per shot than Kinetic or Energy weapons. They’re strong against any target, but are particularly valuable against challenging foes (indicated by yellow health bars). Power weapons are typically a bit unwieldy, and you can’t carry very much reserve ammo for them.

More about weapon types can be found under Weapons, Armor and more!


Guardians will encounter these loot items that can be randomly dropped by defeated enemies or at completion of various activities. Basic engrams will award you various weapons and gear which can help you gain overall power, or an item with a roll or attribute that suits your play style.

  • The blue Encrypted Engrams will grant "Rare" equipment. These engrams normally are decrypted upon pickup.

  • The purple Legendary Engrams will grant "Legendary" equipment. Like the blue engrams, most Legendary Engrams will be decrypted without the need to visit a Cryptarch.

  • The yellow Exotic Engram will grant "Exotic" equipment which all weapons and gear have a special unique perk. Like the Legendary Engrams, they will be decrypted upon pick up.

  • The shiny purple Prime Engram can be decrypted to a higher level gear until the soft level cap. Unlike the other Engrams, Prime engrams must be decrypted by a Cryptarch. Guardians can claim a free Prime Engram by having a registered account and visiting the Bungie Rewards page.

  • The clear Eververse Engram can be decrypted into a variety of cosmetic, mods, Ghost ships and much more. Guardians can either visit Tess Everis, the Eververse vendor to decrypt, or directly decrypt in the Store tab in the Director.

  • For more details, read the "Earning New Gear" section below.


Most enemies have a weak point you should target to inflict extra damage. You can tell if you’ve struck the weak point because damage numbers will be displayed in yellow. For most enemy types, the weak point is naturally the head, but this is not always the case. For example, against biomechanical Vex adversaries and orb-shaped Servitors, the weak point is right in the center. When in doubt, shoot different spots till you see yellow numbers.

Against some enemies, the weak point will be basically the only vulnerable part. Particularly during boss encounters, you might have to aim at shifting weak points, while dealing with phrases of boss immunity.


When a Guardian’s shield is busted and their health is fully depleted, they are downed, leaving behind a glowing sphere of their essence. 

But death is not the end. Other Guardians can bring back a downed Guardian by standing nearby and following the Revive prompt. A defeated Guardian can also follow their own prompt to Respawn, which brings them back on the fringe of the current battlefield.


Revival rules change in Restriction Zones. You’ll know when you’ve entered a Restriction Zone because you’ll get a clear notice onscreen, and your vision will shimmer ominously.

Manual respawning in Restriction Zones will be more difficult. A coordinated fireteam can brave a Restriction Zone with multiple individual defeats as long as they keep reviving each other and progressing as a unit.

If all Guardians are defeated at once, the whole fireteam will be booted back to the entrance of the Restriction Zone, which works like a checkpoint. Anything accomplished prior to being wiped out will have to be redone.

In most locations and during most activities, fireteams move in and out of Restriction Zones, alternating between sections of normal or heightened stakes. But certain Nightfall strikes based on difficulty, the entire activity is a Restriction Zone, raising the challenge substantially!


Apart from having different movement options when airborne, it’s these abilities that differentiate the three Guardian classes. Each Guardian subclass has its own selection of specialized Super, grenade, melee, and class ability actions.


Grenades are powerful explosives with a wide variety of effects. They vary from straightforward explosive ordinance, to sticky bombs that attach to victims, to area-denial tools that briefly wash the detonation zone with pulsing damage. Take care not to hurt yourself with a grenade tossed too close!

Tapping the grenade button (the left bumper or L1 or equivalent shoulder button by default on controllers; keyboard default is "Q") will toss a grenade if grenade energy is full. For some subclasses, holding down the grenade button activates an alternate effect, like “cooking” the grenade for extra power or consuming grenade energy to replenish health.


Guardians can bash opponents up-close with a standard melee strike (by tapping R1 or the right bumper or equivalent by default on controllers; keyboard default is "C"). When melee energy is full, a better melee ability is available. Full-energy melee strikes have better reach and damage than standard melee, along with additional effects like shield, health, or ability energy regeneration.


Class abilities do a variety of things depending on the subclass. They tend to offer effects that can benefit an entire fireteam, if used cooperatively. Using class abilities to complement teammates goes a long way toward making tough firefights winnable. For Hunter, class abilities are dodge maneuvers activated by double-tapping the crouch button. For Titan and Warlock, class abilities help fireteams stand their current ground, bolstered by temporary buffs or cover. These are activated by holding the crouch button.


Supers are the most powerful tools in Guardians’ arsenals. A Super’s expression depends on a Guardian’s chosen subclass, but the end result is a devastating attack (or temporary alternate state) that’s capable of laying waste to many minor opponents at once, or heavily damaging a boss. Defeating enemies with a Super generates Orbs of Power, which teammates can collect to quickly build up more Super energy. Coordinated teams use Supers judiciously to help everyone get Supers more often, greatly increasing fireteam lethality.


The new elemental power to dominate the battlefield is available only for Beyond Light owners. Control the fight, seize your enemies in an icy grip, and shatter them where they stand. Power takes a new form for all three Guardian classes. For more information about Stasis, visit the official Stasis page.



Finishers provide a stylish melee twist on taking down low-health opponents up close. When a foe has less than half health, they’ll glow subtly, and a small circular tick mark will appear above their head. Approach this enemy and press in the right analog stick (Q on PC-keyboard) to initiate the finishing move. If within range, you’ll take them out with a flashy third-person cinematic. If you are running out of ammo, using the finishing move while you're close gives you an edge than being exposed while reloading or switching weapons.

Different Guardians have different starting finishers, and more styles can be acquired from Tess Everis’s Eververse store in the Tower. Some special finishing moves expend a little Super energy to generate extra effects, like spawning Heavy ammo or replenishing health. 


Depending on your Guardian’s subclass, you may have access to more actions.

Some classes have a special dodge maneuver on the ground or even in the air (executed on consoles by double-tapping the crouch button or on PC by using the “air move” key, which defaults to X).

Some subclasses also have alternate abilities activated by holding down the grenade button.

Powered-up melee strikes have preconditions for certain subclasses, like sprinting or jumping first.

And several Supers are not simply fire-and-forget mega-moves, but instead are powered-up states that enable temporary actions. 

Carefully read your favored subclass’s ability breakdowns on the Character screen so you’ll be aware of any non-standard capabilities worth weaving into your battle plan!


Special abilities recharge over time, in addition to building up more quickly under certain conditions (picking up Orbs of Power regenerates Super energy, some melee attacks help regenerate grenades, and so on). Unless you know an especially sturdy adversary is coming up soon, don't save available special abilities for a rainy day; Use them as often as possible, especially on clustered enemies, challenging foes, and particularly nasty commander-types.


To sprint, push in the left analog stick while moving on the ground. Sprinting gets you from point A to point B faster than a normal running pace and makes it much more likely you’ll dodge enemy attacks and gunfire along the way. A life-saving habit to develop: Whenever your shield is broken, drop what you’re doing and sprint into cover to let the shield regenerate. Don’t get greedy during shoot-outs! 

The only catch regarding sprinting is that it’s a commitment. You can’t do anything else while sprinting, so no firing or reloading a weapon. If you need to move quickly while reloading at the same time, try aerial movement.


When facing off on open ground, without convenient cover to hide behind, sprinting perpendicular to current threats makes it much more likely they’ll miss. (By perpendicular, we mean sprinting laterally around attackers, maintaining the same distance, not sprinting toward or away from them.) 

If a vital tip for dodging bullets is “stay moving,” then it stands to reason that “stay moving, but faster” is an even better tip.


When sprinting, press the crouch button to perform a high-speed slide. When hurrying to cover, this gives you a brief speed boost while lowering your profile quite a bit. After the slide’s momentum ends, you’ll be crouching. Keep that in mind while continuing to move around. To stand up, either tap the crouch button or sprint again by pushing in the left stick while moving.


Extreme air mobility is one of the defining traits of Guardians. Pressing the jump button while airborne (whether after jumping or stepping off a ledge) engages some type of specialized aerial move, depending on the current Guardian class and subclass movement choice. 

Each subclass has three aerial movement options to choose from. Hunters have an array of double- and triple-jump options available, while Titans and Warlocks use boost jets to glide for extra hangtime (and Warlock’s Voidwalker subclass has a unique teleporting aerial ability called Blink).

Air movement helps cross chasms and reach higher ground. The initial momentum increases of Hunter’s Strafe double-jump, Titan’s Catapult glide, and Warlock’s Burst glide are also great for a little extra forward oomph when crossing dangerous airspace. And when you need to reload while seeking a better attack angle or the safety of cover, jetting through the air while reloading is faster and safer than plodding on the ground at normal speed.


Boost, glide, or warp through the air into the side of a viable platform or ledge (essentially slapping into the lip of it with your Guardian’s hip rather than their feet) to deftly climb up, rather than missing your footing altogether and falling down. This isn’t necessarily something to aim for, but it can help you just barely make jumps across long gaps or recover from desperate falls.


To make every moment count, be aware that you don’t have to watch the full reload animation play out. As soon as the number displayed for ammo reserves indicates a full magazine, you’re free to fire.

In the case of weapons that reload shell-by-shell, like many Shotguns, you don’t have to wait for the weapon to be fully reloaded before you return to firing. As long as at least one round is chambered, the weapon can be discharged.


With so many locations immediately accessible and so many allies to meet, it can be intimidating figuring out what to prioritize.

This section will bring you up to speed on using Nav Mode for local info, the Director to keep track of game-wide progress, and the Tower as a social space and launchpad for new missions.

PlatformDeploy Ghost for Nav Mode (tap); access the Director (hold)
PCTab key
PlayStation 4Touch pad button
PlayStation 5Touch pad button
Xbox OneView button
Xbox Series S|XView button
Stadia (Controller)Options button


Deploy your Ghost to access more information about your surroundings. Any current objectives will be outlined on the left, and any tracked pursuits (selected in the Director) will be displayed on the right. Marks on the heads-up display will point the way to any nearby points of interest, like mission goals or allies with whom you can interact. 

When in doubt about immediate priorities, deploy your Ghost to access Nav Mode. Nav Mode is also used to hop aboard a Sparrow and to return from a deployment back to orbit.


The same key or button that deploys the Ghost when tapped will access the Director when held. This is a comprehensive display of locations, tasks, and goals.

Director tabFunction
StoreAccess storefronts for Eververse, Seasonal Offerings, Archives, Bright Dust, and Campaigns
QuestsDisplay accepted quests and bounties and choose which to track with Nav Mode
MapView the local map (not available from orbit) and fast travel to accessible local areas
DestinationsView the solar system map and jump to accessible worlds
RosterCheck status of fireteam members, friends, and clanmates
SeasonsMonitor Season Pass progress and rewards

The Director's Map and Destinations tabs are vital for setting your course and moving around in the solar system.

It’s possible to fast travel between convenient local points of interest by interacting on the Map tab with the icon pictured here. 

Traveling between planetary bodies is accomplished with the Destinations tab. Different locations are accessible depending on your Power level, XP gained, and content purchased. 


This tall structure is located in the Last City, where most of what remains of humanity huddles under the breathtaking shell of the Traveler. Familiarize yourself with allies here while learning the meaning of various icons and marks on the map and the heads-up display.

Noteworthy Allies and Points of Interest (Map Section):

  • The Drifter (1), Rogue Lightbearer
  • Ikora Rey (1), Warlock Vanguard
  • Suraya Hawthorne (1), Clan Steward

  • Banshee-44 (2), Gunsmith
  • Commander Zavala (2), Titan Vanguard
  • Kadi 55-30 (2), Postmaster
  • Lord Shaxx (2), Crucible Handler
  • Master Rahool (2), Cryptarch
  • Tess Everis (2), Eververse
  • The Vault (2), Equipment Repository
  • Monument to the Lost Lights (2), Weapon Terminal
  • Quest Archive (2), Quests Terminal

  • Amanda Holliday (3), Chief Shipwright
  • Saint-14 (3), Trials of Osiris Handler

Take note of blue quest markers. Right away, you can join other Guardians for Vanguard strikes, Nightfall: The Ordeal, travel to available locations for self-directed patrols, deal out and dodge ownage in Crucible and Gambit matches, and so on. But you'll have to seek out the blue icons adorned with the Destiny tricorn symbol to progress as a new player. Here’s a brief outline of the first few stops:

Banshee-44 gives fledgling Guardians a new Kinetic weapon to replace their first. Equipping it begins the incremental process of increasing Power level with new gear.

Commander Zavala issues Guardians a quest to take on a Vanguard strike, which is initiated in the Destinations tab of the Director. He also grants several immediate rewards, like a new Ghost Shell and shader.

Ikora Rey, found in the Bazaar, is the Warlock Vanguard. She directs you to travel to the European Dead Zone to rendezvous with Devrim Kay. Doing so will introduce you to free-roaming activities.

Lord Shaxx provides Crucible (PVP) bounties and offers special Quests related to various weapons. Like Zavala, he can grant immediate rewards and he voices most Crucible matches apart from Iron Banner and Trials of Osiris.

The Drifter is an important NPC for the Beyond Light expansion and is the Gambit activity host. Like Shaxx, he offers Gambit bounties that allows you to powerful and collect various Gambit themed weapons and gear.

Amanda Holliday is the Tower’s chief shipwright, so she’s naturally found in the Hangar on the east side. Amanda allows you purchase ships and vehicles. Other goods may be handled by Amanda so check with her from time to time.

This just begins to scratch the surface of all there is to see and do in Destiny 2. If you want to focus on player-versus-player combat, you’ll spend a lot of time talking to the Drifter and Lord Shaxx. Any items you overlook during missions will end up as deliveries sent to Kadi 55-30. And Master Rahool can help you out with any of those rewards that are too complex and rare to decrypt and equip on the fly. The Vault will help keep things organized when you’ve acquired enough gear to fill up your Guardian’s on-hand inventory. 

Keep seeking out blue Destiny icons to travel to more locations and meet new allies!



Check out the Vanguard icon under the Director’s Destinations tab to access missions intended for fireteams. You don’t have to tackle these with a team of three, but it’s strongly encouraged. 

Vanguard strikes are adventures intended for a three-Guardian fireteam, which tell a self-contained story that ties into the wider world and ends with a boss encounter. You can tackle these with a premade fireteam of friends or let the matchmaking system find an online team for you to join. 

It’ll be a random Vanguard strike each time you enter this event. When no other activities take priority, “spamming” Vanguard strikes is one of the main ways players hone combat proficiency while gaining XP, Glimmer, and rewards.

Nightfall: The Ordeal are like Vanguard strikes, but extra. Extremely extra. This is because Nightfall strikes are much harder than normal Vanguard strikes. There are two types of Nightfall strikes: The Ordeal, and Grandmaster, which includes weekly challenges. 

In Adept and Hero difficulty modes, matchmaking is available for The Ordeal. The higher the difficulty the higher return of rewards.

Regular Nightfall strikes do not have matchmaking and should be attempted with a premade fireteam. It’s possible to tackle an Ordeal Nightfall strike alone, but it’s not recommended.

Every week, the Nightfall: The Ordeal strike centers on a particular Vanguard strike. You can run the strike as often as you want (you beautiful masochist, you), but you’ll be able to garner the special reward for completion only once per week per character.


Complete the Vanguard strike as directed by Commander Zavala to start receiving bounties and pursuits from Zavala and others in the Tower.

Bounties and pursuits are bite-sized quests that offer rewards of Glimmer, XP, and items for completing straightforward tasks. Examples include defeating enemies with melee strikes, Supers, certain weapon types, and so on. 

Some bounties refresh weekly, while others refresh every day. Check in with Tower residents regularly to take advantage of their rotating selection of bounties and to see what rare materials and items they might be willing to swap for various consumables and currencies. 

Use the Quests tab of the Director to see which bounties and pursuits you’ve accepted, and click on any you’d like to actively track in Nav Mode. 

Bounties and pursuits are unique in that, unless they specify otherwise, you can work on completing them during any type of content. For example, for a bounty requiring you to calibrate Fusion Rifles by using them to take down enemies, you might start it out during free-roaming patrols, rack up more Fusion Rifle takedowns inside a Vanguard strike, then finish off the bounty during a daily Heroic story mission. 

In general, if you think there’s a chance you’ll perform the actions described by a bounty or pursuit, there’s no reason not to accept them. 


Travel between the Tower and Cosmodrome and you’ll learn about Adventures, Lost Sectors, and world quests. There will be discrete missions that take place on various destinations which you can keep track in your Quest tab. 

You can also engage in patrols, a variety of activities that will see you scouring the area, thinning it of threats in various ways, or seeking out a particular point of interest to scan. 

There are also public events, periodic bursts of enemy activity that can be quelled by several Guardians working together. Upcoming public events are noted on the Map tab of the Director, and there will also be an announcement (as well as clear visual and audio cues) when one begins near your current location.

The Cosmodrome and EDZ on Earth is available by default at the beginning. Other worlds become available for free-roaming activities through XP accrual.


Raids are the most involved, intricate, and demanding events in Destiny 2. The newest Raid: Vow of the Disciple, is available only with the purchase of The Witch Queen.

Other Raids are included with bundles of content available for purchase, including Shadowkeep and Beyond Light.

Raids are intended for six-Guardian fireteams and contain the hardest encounters, asking the utmost coordination and focus from the Guardians who dare attempt them. But the rewards for making it out successfully are unsurpassed!

As with Nightfall strikes, you can enter raids as often as you want, but you will receive exclusive rewards only once per raid, per week, per character.


Dungeons are similar to raids in that they take coordination and skill to complete. They are smaller than raids and are three-Guardian activities. The newest Dungeon is Grasp of Avarice. If you are new to raids, starting with dungeons is a great way to get used to the mechanics and skill that raids require. Similar to Raids and Nightfall strikes, you can play dungeons as often as you want but the best rewards will come once per completion, per week, per character.


Your introduction to the spoils of battle begins shortly after resurrecting in the Cosmodrome. The weapons found in treasure chests and received from Shaw Han kick-starts the process of upgrading gear and increasing your Power level. Open the Character screen, equip the new weapon, then take a look around this menu. You’ll be spending a lot of time here. 


PlatformOpen Start Menu
PCI key
PlayStation 4OPTIONS button
PlayStation 5OPTIONS button
Xbox OneMenu button
Xbox Series S|XMenu button
Stadia (Controller)Menu button

The Start Menu opens to the Character screen at first, allowing rapid access to Guardian abilities and equipment. You’ll frequently open up this tab to equip new weapons and armor, to toggle between available subclasses and abilities, and to customize appearance by swapping vehicles, emblems, shaders, and emotes.

The Settings tab, indicated by a small cog symbol, lets you tailor your audiovisual and control experience as desired.

Other tabs in the Start Menu provide more niche functions, helping you keep track of information about the expansive worlds and arsenals of Destiny 2.

ClanInformation pertaining to your current clan
CollectiblesCompendium of equipment and items
TriumphsCodex of accomplishments and lore
CharacterOverview of Guardian equipment, abilities, and stats
InventoryList of available consumables, modifications, and shaders
SettingsCustomizable options for controls, video, audio, and gameplay


There are several ways to acquire new weapons and armor pieces. Most directly, you will often receive new equipment when opening up loot caches. Loot caches can be found when on patrol in various locations, tucked away in ruined buildings or enemy encampments. And extremely powerful foes may leave behind loot caches when they’re defeated. Look for challenging foes with yellow health bars, and take part in public events against enemy leaders.

Reward ColorReward Rarity

Allies found in the Tower and other locations will frequently either give you gear as a reward for accomplishing some task or sell gear to you in exchange for Glimmer and other forms of currency. As the Gunsmith, Banshee-44 will offer different kinds of guns for purchase, and the Cryptarch, Master Rahool, can decode mysteriously high-value engrams to reveal the prize inside. You’ll also receive equipment rewards for completing different kinds of missions.

Equipment found in a loot cache or upon activity completion are usually deposited directly into your inventory. But sometimes, defeating enemies and completing missions will reward you with engrams, items encrypted into an archaic crystallized form. Depending on the complexity of the engram, gear may be decrypted immediately into a usable state upon receipt, or the services of a Cryptarch (such as Master Rahool) may be required to unlock the reward hidden within. 

If you neglect to snag a dropped engram during hectic combat, whether embarking on a mission or participating in free-roaming content, don’t worry. Upon return to the Tower, the Postmaster, Kadi 55-30, will have the engram available for pickup. 

Other types of items can be collected and used for various things. Roaming in various locations, you’ll discover different types of resources that can be harvested and later exchanged for valuable goods. Items like shaders and mods can be acquired and used to customize the appearance and performance of equipment. And new Ghost Shells, jumpships, and emblems allow even further personalization of Guardian appearance.

WeaponsIncrease Power level, customize stats, change appearance
ArmorIncrease Power level, customize stats, change appearance
Class ItemsIncrease Power level, change appearance
Ghost ShellsChange appearance, bonus effects
Clan BannersChange appearance
SparrowsIncrease free-roaming movement speed, change appearance
JumpshipsChange appearance
EmblemsChange appearance
FinishersChange appearance, bonus effects
EmotesChange appearance
ConsumablesTypes of currency (mod components, Enhancement Cores, Dusklight Shards, Etheric Spirals, etc.)
ModificationsAlter weapon and armor performance
ShadersChange appearance


Firing weapons depletes ammo reserves. More ammo can be acquired by picking up ammo boxes, which are often dropped by defeated opponents. Ammo boxes come in three varieties: Primary ammo, Special ammo, and Heavy ammo. 

The type of ammo a given weapon requires is indicated by its info thumbnail on the Character screen. This info is also visible at-a-glance during combat in the bottom-left of the heads-up display, with the color of the line next to each weapon. There are rare exceptions to the following, but for the most part, specific weapon types require specific kinds of ammo:


(White one-bullet ammo icon)

  • Auto Rifle
  • Combat Bow
  • Hand Cannon
  • Pulse Rifle 
  • Scout Rifle 
  • Sidearm 
  • Submachine Gun
  • Exotic Grenade Launcher (Fighting Lion)


(Green two-bullet ammo icon)

  • Fusion Rifle
  • Shotgun
  • Sniper Rifle
  • Trace Rifle
  • Grenade Launcher


(Purple three-bullet ammo icon)

  • Machine Gun
  • Grenade Launcher (drum loaded)
  • Linear Fusion Rifle
  • Rocket Launcher
  • Sword
  • Exotic Bow (Leviathan's Breath)


Power level is the most important overall stat for a Guardian. It’s an aggregate of all equipped weapon attack ratings and all equipped armor defense ratings (including the class item). Other slots (like emblems, Sparrows, etc.) don’t factor in. 

Upgrading weapons and armor will naturally also increase Power level. Increase Power level to grow stronger and to gain access to more locations and quests.


  • Kinetic weapons are tools for dealing direct damage, perfect for taking out unshielded targets.

  • Energy weapons inflict elemental damage on victims. They’re slightly weaker than Kinetic weapons against unshielded enemies, but vastly better at chewing through shields.

  • Power weapons deal extreme damage. You can’t go wrong with a Power weapon when the situation calls for heavy firepower.


For any given weapon the main stat is attack, which broadly determines effectiveness while also feeding into the overall Power level of the Guardian who wields it. Generally speaking, a weapon with higher attack will outperform a weapon with lower attack, so upgrading when there’s an Attack difference is usually a no-brainer.

Of course, there’s no substitute for field testing, so be sure to take new weapons out for a spin. If you find a particular weapon’s feel and performance irresistible, it may be worth sticking to that one even as you acquire weapons with higher attack. Eventually, you’re bound to find a weapon with higher attack that handles similarly.

  • IMPACT (or BLAST RADIUS): The weapon’s force per shot. Bullet hoses like Auto Rifles and Submachine Guns tend to have lower stats here, while powerhouses like Sniper Rifles and Hand Cannons will be stronger. With Rocket Launchers and Grenade Launchers, this stat will be replaced by blast radius, a measure of the area each explosion will cover.

  • RANGE (or VELOCITY): An indication of how much a weapon’s damage drops off with increased distance. The bigger the bar, the better it’ll be from far away. You’ll naturally see good ratings for this among Sniper Rifles and Scout Rifles, and bad ratings for weapons like Shotguns. The equivalent stat for explosive weapons is velocity, an indication of how fast the explosive round travels.

  • STABILITY: This stat gives a sense of the severity of a weapon’s recoil. Less stable weapons jump around much more than weapons with high stability.

  • HANDLING: Handling basically indicates a weapon’s weight or wieldiness. The better the handling, the quicker you can swap to (and away from) a weapon, and the smoother it’ll be when aiming down sights and while airborne.

  • RELOAD SPEED: Self-explanatory. Poor reloading isn’t bad in and of itself, but under pressure you’ll just have to compensate by ducking into cover or swapping to another weapon that still has ammo in its magazine.

  • ROUNDS PER MINUTE: A general indication of how much sustained damage a weapon can output, considering its rate of fire and reload speed.

  • MAGAZINE: The number of rounds a weapon can hold at once when fully loaded.


Helmets, gauntlets, and pieces of chest armor and leg armor protect Guardians’ bodies. Each class of Guardian has a fifth slot for a class item, too: Hunter cloaks, Warlock bonds, and Titan marks. 


The primary stat for each armor piece is defense, which feeds into overall Power level. Armor pieces also have individual stats per piece that affect various traits. You can point an overall armor build toward certain objectives (like being faster in general, or having the shortest grenade recharge possible, and so on) by targeting favored traits across multiple pieces of armor.

Class items put an accent on appearance while adding defense and therefore influencing overall Power, but don’t have specific stats themselves.

  • ENERGY: Energy amount and element determines what kind of mods can be equipped to a piece of armor.

  • MOBILITY: Influences base movement speed (sprinting is not affected).

  • RESILIENCE: Influences shield durability. More resiliency, more survivability.

  • RECOVERY: Influences how quickly health regenerates after being damaged.

  • DISCIPLINE: Influences how quickly grenade energy recharges.

  • INTELLECT: Influences how quickly Super energy recharges.

  • STRENGTH: Influences how quickly melee energy recharges.


Mods are special addons to provide additional benefits for your weapons and gear. Starting in Year 4 of Destiny 2, all of the weapon-oriented armor mods will now be tied to any energy type. As Guardians acquire armor mods, they will not go away and can be used on multiple Armor 2.0 pieces. For more information on mods and how to use them, please visit:


Triumphs are a record of your Guardian's achievements and also provide in-game and out-of-game rewards. Triumphs are also a great way to read Destiny lore and learn the background of various gear and experiences. Be sure to check out your Triumphs page for completion alerts and to claim rewards.


Speaking of Destiny lore from Triumphs, all Exotic gear and a wide variety of non Exotic gear provide access to lore cards you can view in-game. When looking in the gear properties, hold the "Left Bumper/L1" button on the controller or hold "A" on your keyboard to show lore. Players can also search for them in the Collections tab, or read more on the Triumph tab in the lore section. is also a source to get Destiny lore with weblore blogs throughout the season and also web comics you can read now.

New and returning Destiny players can watch a quick story recap video recently created by Bungie in the Video section below in this Guide. See the background of the war between Light and Dark.


The Collections tab allows all players to track gear they've obtained as well as reacquire some of that gear when needed. In particular, Exotic gear that once obtained can be reacquired in the Collections tab. Some gear will be hidden until discovered and random roll weapons cannot be obtained from this system. Dismantling gear you don't need right now and then obtaining it through the Collections tab when you do is a great way to free up Vault space.


Whether players have access to the current Season or not, players can achieve ranks and rewards throughout the Season and earn in-game rewards. This is a great way to get in-game currencies, XP boosts, and much more. Season Pass owners get rewarded for each rank up to 100 including double rewards for certain ranks. They also instantly get a bundle upon purchase which includes an Exotic Seasonal weapon as well as the Seasonal armor set. To learn more, visit:


The world of Destiny 2 isn’t confined to the game itself. There’s a huge community of players out there convening in various online spaces. No matter which corners of the internet you favor, there are places to trade tips and trash talk, form fireteams and friendships, and share memes, art, and cosplay.

If you only check out one thing, make it This Week at Bungie, which is regularly updated with news straight from the developers, and the choicest morsels to come from the game’s player community. Beyond that, the avenues for participating in Destiny’s fandom are virtually endless.

Destiny 2: Heroes Welcome

The Destiny 2 player base is filled with passionate fans and creators. The videos below cover all the high-level information you need to know when starting your Destiny 2 adventure.

The primary subreddit for Destiny at large is one of the biggest gaming forums in the world:


Whether you’re getting acclimated or a veteran player gearing up for the next adventure, you’ll want references and tools handy. Here are some to get you started:

  • The official website, for news and updates. To track all kinds of information about your characters and recent matches, sign in with your login information for PlayStation Network, Xbox Live, Google Stadia, or Steam:

Whether you’re on an Apple or Android mobile device, the Destiny 2 Companion App can help you track your characters, clans, fireteams, and gear:

Aside from the official Destiny 2 Companion App, powerful fan-made programs and apps can also enhance your experience by streamlining gear tracking and inventory management between your characters: 

Finally, for drilling down into game details, several Destiny-centric wikis can help. (Poking around on Destiny subreddits can also turn up terrific gameplay advice, though being subreddits, they aren't that organized.) Here are links to the most prominent:

Happy hunting, Guardians!


The Witch Queen and Void 3.0 ViDoc

Solar 3.0 ViDoc

The Destiny 2 playerbase is filled with passionate fans and creators. Here is a popular streamer with tips to play Destiny 2.

Destiny 2 Beginner Guide


In 2018, Bungie began a special in-game rewards program to commemorate player achievements. Throughout the year and in every new Season, Bungie Rewards provides new Bungie Store gear and commemorative items tied to in-game accomplishments. Players can claim codes for purchasable items and free rewards just by having a account. All new accounts receive a free powerful engram. Check out the rewards waiting for you at


This guide is to serve as a helpful hand during the A Guardian Rises quest. Don’t be afraid to ask for help on, Twitter, and YouTube. Guardians are everywhere, and we are stronger together.


As you may have guessed, Lost Sectors aren’t as obvious as other locations. The Lost Sector you must complete in A Guardian Rises is located in The Divide section of the map. Look at the walls of the map. You’re looking for this icon:

You may have to climb up a building or two to get to it. Once you see this icon, head towards it and destroy anything that stands in your way.


Fast travel is a fantastic way to get around the map quickly. There is a step during the A Guardian Rises quest where it feels like you might be stuck in a room. Consider fast traveling to continue with the quest. Open your map and look for this icon to fast travel.


There are some great rewards awaiting you at the end of this first quest. Sign into Bungie Rewards to claim these rewards.

Glimmer: By completing A Guardian Rises, you will earn 25,000 Glimmer. Glimmer is a common currency in Destiny 2 and you can get a lot of it just by defeating enemies. There is a cap on how much Glimmer you can carry of 250,000. You can use Glimmer to buy bounties, and upgrade materials for your weapons and armor. Most Glimmer rewards are automatically applied to your character, some you will need to pick up off the ground, so keep an eye out for glowing blue cubes.

Enhancement Cores: Enhancement Cores are used to upgrade your weapons and armor. You will earn five Enhancement Cores for completing A Guardian Rises. Upgrading your armor allows you to increase certain abilities for your Guardian. For a full walk through, check out this video by KackisHD. Your Enhancement Cores will be waiting for you at the Postmaster. The Postmaster is that nice Exo to your left if you land in the middle section of the Tower.

Upgrade Modules: After completing “A Guardian Rises you will earn five Upgrade Modules. Upgrade Modules allow you to... well, upgrade your weapons and armor. For example, if you have a Hand Cannon you really like, and you earn a Scout Rifle that is a higher Power Level, you can transfer that higher Power Level over to the Hand Cannon using an Upgrade Module and the Scout Rifle (which gets destroyed in the process). These Upgrade Modules will be automatically applied to your inventory.


The Red War

Dominus Ghaul led his Red Legion Cabal on an assault of the Last City. Victorious, he used Cabal technology to ensnare the Traveler and block Guardians’ access to the Light.

Guardians regathered the Vanguard and mounted a counterassault to take back humanity’s home. Ghaul’s plan to steal the Light backfired, and the Traveler destroyed him.

Curse of Osiris

Osiris, the former Warlock Vanguard and exile from the Last City, sought to thwart Panoptes, the Infinite Mind, from using simulations to achieve total victory for the Vex.

Osiris and the Guardian entered the Infinite Forest, a Vex simulation engine, and defeated Panoptes. Osiris chose to remain in the Forest to use its simulations for humanity’s gain.


After the Traveler woke, the shockwave caused Warsats to crash on the surface of Mars, revealing the core of the Golden Age Warmind AI, Rasputin…as well as forgotten foes.

Ana Bray, Hunter and the descendent of a Golden Age lineage, worked with the Guardian to defeat the Hive worm god Xol and his herald, Nokris. Rasputin pledged to safeguard humanity, but only on its own terms.


In a high-stakes prison escape, Uldren Sov and his eight Barons took out legendary Hunter, Cayde-6 and unleased chaos across the Reef. Avenge the fallen Vanguard leader at any cost. Uncover the mysteries at the heart of the Dreaming City, earn a wealth of new Exotic weapons, and carry the Light into the Shattered Throne dungeon and Last Wish raid.

Learn more about Forsaken

Season of the Forge

Guardians met Ada-1, reclusive Exo and curator of the weapon foundry called The Black Armory. Though distrustful of Lightbearers, Ada needed help to recover her Forges, lost during the Red War.

Guardians recovered all four Armory forges and unearthed secrets of Ada’s own past, rekindling the Armory’s operations and changing Ada’s outlook on those who wield the Light.

Season of the Drifter

The Drifter upped the ante on his Gambit, much to the Vanguard’s disappointment. Guardians made a choice, to spy on the Drifter or to work closely with him.

Guardians learned bits of Drifter’s past: that the Nine are patrons of his endeavors, and that he knew their Emissary days past, when both were different people.

Season of Opulence

Emperor Calus, disgraced former leader of the Cabal, enticed Guardians back to his Leviathan ship with promises of power, all in the hopes he could sway them to his clandestine ranks as a Shadow.

The Guardians completed in Calus’s Menagerie and claimed their spoils but their allegiances remained steadfast.


An ancient enemy grows ever closer, and as the heroes of the last safe city turn their attention to the frontiers of our galaxy, new Nightmares emerge from beneath the lunar surface.

Heed Eris Morn’s call and stand against the Hive swarm. Construct an arsenal out of Nightmare Essence and destroy the evil lurking in the Pit of Heresy and Garden of Salvation.

Learn more about Shadowkeep.

Season of the Undying

The Vex, spurred by the reactivation of the Pyramid on Earth’s moon, opened a portal to the Black Garden. Their forces spewed forth, assaulting the lunar surface.

Ikora Rey and the Guardian launched offensives into the Garden, using a portal of Ikora’s creation to track and destroy the Vex leader: the Undying Mind. The Guardian recovered a relic of the Darkness from within the Garden.

Season of Dawn

Osiris exited the Infinite Forest with a portent of humanity’s doom, foreseen in the simulations. He learned the remains of the Red Legion had taken the Sundial, a failed time-travel experiment of his own invention.

The Guardians fought the Cabal and their Psion Council to stop them from rewriting history, then used the same methods to save the lost Guardian Saint-14 from his death in the past.

Season of the Worthy

With their plans for the Sundial foiled, the Legion made a desperate play for revenge on Humanity. They launched the derelict Almighty, former pride of Ghaul’s fleet, at the Last City.

Ana Bray and the Vanguard put aside their differences and made a plan to use Rasputin’s Warsat network to neutralize the threat. The Guardians powered Rasputin’s arsenal, and the Warmind destroyed the Almighty.

Season of Arrivals

The Black Fleet, humanity’s ancient foe, returned to our system and knocked out Rasputin’s defenses with trivial ease. The Vanguard’s evacuated some stellar bodies as the Pyramids descended on them.

Guardians worked with Eris Morn to translate cryptic messages from the Pyramids while battling back the enemies of humanity, now emboldened by the growing shadow enveloping humanity.

Beyond Light

Humanity’s ancient foe has returned. As the Black Fleet fills the sky, a strange power pulls friend and foe alike to the ruins of Europa, a new Kell wields the gift of Darkness to unite the Fallen.

Work with the Exo stranger to stop Eramis, Kell of Darkness, in a new story campaign. Master Stasis subclasses and unlock the secrets of the Deep Stone Crypt Raid.

Learn more about Beyond Light.

Season of the Hunt

As planets vanished, Xivu Arath, the Hive god of war, moved to seize power. Osiris walked a dangerous path to learn of this plot; his Ghost, Sagira, paid the ultimate price.

The Guardia met an unexpected ally – Uldren Sov, murder of Cayde-6, reborn as Crow; a Guardian in the Spider’s employ. The Guardian folied Xivu’s plans and bargained with the Spider to buy Crow’s freedom.

Season of the Chosen

Caiatl, Empress of the Cabal, led her fleet to the Sol system and offered a deal to Zavala: swear fealty, and defeat the Hive together. The commander refused.

The Guardians undermined Caiatl’s attempts to form a war council, defeating her champions in ritual combat. Cabal renegades attempted to kill Zavala, but Crow foiled the plot, revealing his identity in the process. Zavala and Caiatl agreed on a truce.

Season of the Splicer

As a Vex simulation plunged the Last City into darkness, the Vanguard turned to the Eliksni Splicer, Mithrax, for aid. In return, Ikora offered to shelter House Light within the City’s walls – a controversial decision. With Mithrax’s help, the Guardians learned to delve deep into the Vex network. There, they discovered the true mastermind behind the Endless Night: Quria, Blade Transform.

After defeating Quria as well as a treasonous Vex invasion of the Last City led by faction leader Lakshmi-2, the Guardians successfully lifted the Endless Night. Mithrax and House Light remain in the Elksni Quarter as allies of the Vanguard.

Season of the Lost

After Saint-14, Crow, and the Guardian raced to the Dreaming City to confront Osiris, Savathun revealed the truth: for months, she has assumed Osiris’s identity, sowing distrust and chaos within the Vanguard and beyond. After a confrontation, the Witch Queen restored Crow’s memories of his days as Uldren Sov. Now faced with his past, Crow retreated into solitude.

Queen Mara Sov struck a bargain where, in exchange for being freed from her worm, Savathun would reveal the secrets of the Darkness. Intent on lifting the curse form the Dreaming City, Mara planned to kill her nemesis but just as the separation ceremony completed, Savathun escaped, her whereabouts unknown.

The Witch Queen

Delve into Savathun’s twisted throne world to uncover the mystery of how she and her Lucent Brood stole the Light.

Learn the secrets required to craft all-new weapons, a new weapon archetype, and take back the Light.

Learn more about The Witch Queen.

Season of the Risen

Savathun emerged with an army of Lucent Hive and threatened the source of the Guardian’s power. To contend with the Witch Queen, the Vanguard relied on their fragile alliance with Empress Caiatl.

Wielding the Cabal’s Light-suppressing technology, Guardians explored the minds of the Witch Queen’s soldiers to find the intel needed to prevent her plans from coming to fruition.

Season of the Haunted

The Leviathan has returned, its sights set on the Pyramid ship lying dormant on the Moon. Guardians must seek the council of Eris Morn and intervene before Calus claims the Pyramid’s power.

Experience the new story, weekly missions, and a new public event as your explore the once-opulent vessel, now twisted and corrupted by the Nightmares that haunt its halls.

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